Hostile Waters Remake
2023-03-03 build
Hostile Waters Remake » Devlog
Additions:
- New HD Cabal AAA turrets, Radar models.
- Added HD large walker.
- Added HD medium and large walker scav models.
- Added HD "Missiles hit London" screen for the cinematics.
- Finally added input sensitivity.
- Added experimental controller support. Only works for movement and fire/select.
- Added realistic M1A1 sounds.
- Added some voice lines for target call outs. (only for Borden though)
- Added server uptime counter.
Changes:
- Improved the Ransom pilot a tiny bit in the cinematic.
- Improved "esc" menu background image.
- Finally made the level2 three destroyed silos scavengeable.
- Reworked heli move code for analog input.
- Improved tiny, medium walkers bits effects.
- Reduced the selection UI on target a bit, but still needs some proper rework.
- Improved direct select. (When clicking on stuff)
- Added movement to shark boosters.
- Added rumble to amphibious units. (Salamander + shark)
- Improved cinematic Scientists holo texture a bit.
- Improved Antaeus scanlines graphics.
- Improved "L" key lock/unlock cursor.
Fixes:
- Fixed the apparent price of vehicles in DeathMatch game mode.
- Fixed EJ gain from kills in DeathMatch game mode.
- Fixed DeathMatch team relations.
- Fixed helis not having gravity if landed.
- Fixed problems in the Introduction cinematic for square screens.
- Rewrote the AI pickup code.
- Fixed camera going to 0 0 0 when sampled.
- Fixed Scarab animations freezing when going to "esc" room.
- Removed the ability to order units on non visible objects in the war-room.
- Fixed R, T, F, etc. key selections ordering.
- Fixed some audio sync issues with Ransom cinematic.
- Fixed bottom right panel not updating on observed units.
- Fixed the targeting UI model scale issue.
- Fixed targeting UI models merging multiple LOD models.
- Fixed targeting UI for skinned models (those who have bones) and the movement and other animations will sync up accordingly.
- Fixed direct attack AI task.
- Fixed Puma auto-stop for AI.
- Follow task fix.
- Fixed minimap vision.
- Finally fixed the bomber AI.
- Fixed construction room vehicle selection not resetting between levels.
- Hopefully fixed the "NoName" bug in multiplayer when joining for the first time.
- Fixed the DeathMatch carrier bays being occupied by phantom vehicles.
- Fixed a lot of model import errors.
Files
Hostile Waters Remake 2023-03-03 Demo.zip 731 MB
Mar 03, 2023
Hostile Waters Remake 2023-03-03 Demo Debug.zip 737 MB
Mar 03, 2023
Hostile Waters Remake
Status | In development |
Author | Game dream st. |
Genre | Strategy, Action |
Tags | Real time strategy, Sci-fi, Unity |
Languages | English |
More posts
- 2023-09-29 buildSep 29, 2023
- 2023-08-03 buildAug 03, 2023
- 2023-07-27 buildJul 27, 2023
- 2023-04-23 buildApr 23, 2023
- 2023-03-12 buildMar 12, 2023
- 2023-03-07 buildMar 07, 2023
- 2023-01-20 buildJan 20, 2023
- 2023-01-06 buildJan 06, 2023
- 2022-12-04 minor changesDec 04, 2022
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