Hostile Waters Remake
2023-07-27 build
Hostile Waters Remake » Devlog
Additions:
- HD salamander
- HD Rhino
- HD Loading room! (Currently only the blue map is HD)
- New game Icon and cursor
- UI finally properly aligns to the screen edges! Now you can play with whatever main monitor you have. Yes, even 21:9.
- All objects that are in later levels have been added to the ID system. (you can spawn them and check them out)
- Added the "hold" task... finally... But that quick control panel (top-right) is still lacking a lot of features.
Fixes:
- Fixed Unit Display Info (top) not showing weapon icons sometimes
- Fixed cloud jitter when moving
- Fixed observing units visuals in multiplayer. (Observing players)
- Fixed voice audio pause/resume
- Fixed scav behemoth poor controls
- Fixed night vision persisting between levels
- Lots of LODs distance changes
- Did a lot of object visibility corrections on radar. Still needs some work.
- Fixed the howitzer AI logic
- Fixed wheeled vehicles AI logic
- Warhammer particles fixes
- Fixed the AI using firestorm by adding a minimum charge limit before you can fire again.
- Fixed some issues with repair and scav AIs
- Fixed VTOL bomber bomb particles
- Fixed energy sync in MP
- Fixed some issues with the sampler in MP
- Fixed the warhammer shattering your eardrums when firing. (it previously ignored the global volume settings)
- Fixed object doubling and missing sync objects in MP. Seriously, how did this work for this many years before?
- Fixed not being able to spam longbow missiles in MP.
- Fixed multiple factories not producing units together in a same team.
- Fixed Unit info Display (top) not showing the correct HP in MP.
- Some fixes with cloak.
- Fixed scav AI aim.
- Fixed being able to switch to magpie.
- Fixed the scale of the comically large bits for L7 Hydro debris.
- Skip debrief if there is no text
- Fixed cannon bunkers on death objs.
- Cold gen and alien how. death objs fix.
- Fixed war room move if not in the war room.
- Fixed air production antenna not having holes.
- Fixed war room move bounds when unit is outside the map
- Fixed fog and horizon colors not syncing properly
- Fixed being able to select units in the ESC menu.
Changes:
- A lot of Save/Load improvements. Still some stuff is missing like weapon bullets/missiles/EMP balls and the like.
- Changed a few turrets' rotation speeds
- Removed the units construction limit, go nuts!
- Tweaked amphibious AI pathfinding
- Improved the flyers' ability to hit their targets
- Improved the Antaeus collision
- Carrier guns now have nice particles and a sound. (But not possible to test that in the demo... :( )
- Static graphics are now a shader! Before it was just images...
- Adjusted the terrain textures in lvl1
- The additional unit info panel now closes if moving to in game mode.
- Default quality is now High instead of Ultra.
And quite a lot of additions and changes outside the demo's bounds... Like cinematics.
Files
Hostile Waters Remake 2023-07-27 Demo.zip 780 MB
Jul 27, 2023
Hostile Waters Remake 2023-07-27 Demo Debug.zip 786 MB
Jul 27, 2023
Hostile Waters Remake
Status | In development |
Author | Game dream st. |
Genre | Strategy, Action |
Tags | Real time strategy, Sci-fi, Unity |
Languages | English |
More posts
- 2023-09-29 buildSep 29, 2023
- 2023-08-03 buildAug 03, 2023
- 2023-04-23 buildApr 23, 2023
- 2023-03-12 buildMar 12, 2023
- 2023-03-07 buildMar 07, 2023
- 2023-03-03 buildMar 03, 2023
- 2023-01-20 buildJan 20, 2023
- 2023-01-06 buildJan 06, 2023
- 2022-12-04 minor changesDec 04, 2022
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